Ann 2.35f

Ann 2.35f (also known as Ann Tagrezbung) is the protagonist and playable character in Dark Train. Ann 2.35f is a mechanical squid invented by Dietrich W. Tagrezbung. Ann controls the eponymous Dark Train which she tries to get to the Client.

Ann serves as the cursor but also has her own head. She can sometimes get scared or decide herself what to do in given situation.

Synopsis for upcoming Dark Train: Coupe reveals that she is Ann Tagrezbung, daughter of Dietrich W. Tagrezbung and was originally human but was somehow "turned" into mechanical squid.

Biography
She is daughter of Dietrich W. Tagrezbung.

Dark Train: Coupe
Her human form will appear in the game. The first trailer for the game suggests that she will be the protagonist. The game will be about her time with Ruppert in Coupe. Third character Policeman will also appear.

Dark Train
During events of Dark Train, Ann takes form of mechanical squid Ann 2.35f. The game starts when Ann 2.35f wakes up. She gets the Train moving. She starts to gather crystal for Ice pool and also finds an egg. She collects items to Hatch the egg. The mechanical birs Jaroslav hatches from the egg.

Train leaves the town when Ann 2.35f collects all crystals and Jaroslav hatches. Train gets to the Transparent land. Something big appears in front of Train. Ann 2.35f then frees Jaroslav from the inventory. When Jaroslav leaves the inventory, she lies there and stops her heart, leaving Jaroslav to finish her task.

Abilities

 * Camuflage - She can camouflage herself at some locations.
 * Mimicry - She can learn to emulate various shapes and objects to which it may subsequently transform (a variety of these shapes are taught sequentially).
 * Projector - She can use projector at some locations.
 * Inventory - She is the only character associated with Inventory.

Trivia

 * It was originally presumed that she is named after D. W. Tagrezbung's daughter, Ann Tagrezbung but synopsis for upcoming Dark train: Coupe suggets they are the same character.